This is my game jam submission for GMTK Game Jam 2024

The theme is "Built to Scale"

Controls:
WASD / Arrow Keys to move
Left Click on certain objects

Made with Godot and Blender
Sound effects https://filmcow.itch.io/
Font is SilkScreen by Jason Kottke

StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorCharlie Batten
GenrePuzzle
Made withGodot, Blender
Tags3D, fixed-camera, Game Maker's Toolkit Jam, Liminal space, Sci-fi, Short, Singleplayer, Spooky, Walking simulator
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Comments

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(+1)

What shader do you use for the dithering effect? Very cool.

♥️ I think it was this one: https://godotshaders.com/shader/psx-style-camera-shader/

(+1)

Love the aesthetic and atmosphere! This could be expanded into a really interesting point-and-click adventure.

Thanks! I think I might make it into something in the future

(+1)

so fucking epic, 10/10

big thank you

(+1)

I finally made it though to the end lol

that was really enjoyable! :D I loved the little trick on the fourth level as well!

(+1)

Glad you enjoyed it! At that level I felt I needed to mix it up a bit, as a sort of puzzle. Thanks for playing!

(+1)

I'm loving the style on this, good work!

Thank you!!

(+1)

I like the idea and aesthetic of this.

Thanks!

(+2)

I enjoyed the aesthetic here; the clickable lights, minimal sound, and thoughtful camera placement created an overall memorable experience.

Also how did you get shadows to work with Godot in the browser!?!

(+1)

Thanks for your kind comment!!

I didn't realise shadows could be a problem for web. It's all pretty much default settings in compatability rendering, except I increased the max lights per object.