This is beautifully made, really love the atmosphere and the challenge of it! the ending had me for a moment. Amazing work would love to see more levels added to this!
I didn't realise shadows could be a problem for web. It's all pretty much default settings in compatability rendering, except I increased the max lights per object.
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This is beautifully made, really love the atmosphere and the challenge of it! the ending had me for a moment. Amazing work would love to see more levels added to this!
Thank you, that means a lot! I'm working on a few other things but will definitely come back to this and make a larger game 🐦
cool
Thanks for playing! You were so close to figuring out the last bit!
What shader do you use for the dithering effect? Very cool.
♥️ I think it was this one: https://godotshaders.com/shader/psx-style-camera-shader/
Love the aesthetic and atmosphere! This could be expanded into a really interesting point-and-click adventure.
Thanks! I think I might make it into something in the future
so fucking epic, 10/10
big thank you
I finally made it though to the end lol
that was really enjoyable! :D I loved the little trick on the fourth level as well!
Glad you enjoyed it! At that level I felt I needed to mix it up a bit, as a sort of puzzle. Thanks for playing!
I'm loving the style on this, good work!
Thank you!!
I like the idea and aesthetic of this.
Thanks!
I enjoyed the aesthetic here; the clickable lights, minimal sound, and thoughtful camera placement created an overall memorable experience.
Also how did you get shadows to work with Godot in the browser!?!
Thanks for your kind comment!!
I didn't realise shadows could be a problem for web. It's all pretty much default settings in compatability rendering, except I increased the max lights per object.