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What a hugely WEIRD game - and I mean that as a massive compliment! It's a really interesting take on fixed multicam for puzzles - exploiting the approach in a way I haven't seen since Kwaiden. Really, REALLY cool stuff! I run the Fixed Camera Appreciation Society, and if I can I'll feature this in our newsletter pretty soon. Great work. =D

That's so kind! This comment will stick with me, thank you 😊 

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This is beautifully made, really love the atmosphere and the challenge of it! the ending had me for a moment. Amazing work would love to see more levels added to this!

Thank you, that means a lot! I'm working on a few other things but will definitely come back to this and make a larger game 🐦

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cool

Thanks for playing! You were so close to figuring out the last bit!

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What shader do you use for the dithering effect? Very cool.

♥️ I think it was this one: https://godotshaders.com/shader/psx-style-camera-shader/

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Love the aesthetic and atmosphere! This could be expanded into a really interesting point-and-click adventure.

Thanks! I think I might make it into something in the future

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so fucking epic, 10/10

big thank you

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I finally made it though to the end lol

that was really enjoyable! :D I loved the little trick on the fourth level as well!

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Glad you enjoyed it! At that level I felt I needed to mix it up a bit, as a sort of puzzle. Thanks for playing!

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I'm loving the style on this, good work!

Thank you!!

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I like the idea and aesthetic of this.

Thanks!

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I enjoyed the aesthetic here; the clickable lights, minimal sound, and thoughtful camera placement created an overall memorable experience.

Also how did you get shadows to work with Godot in the browser!?!

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Thanks for your kind comment!!

I didn't realise shadows could be a problem for web. It's all pretty much default settings in compatability rendering, except I increased the max lights per object.